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  • Yes, probably it ought to be something akin to a code profiler: handy to turn on once and awhile to gather some data, but not something you'd want to have running full time on a production site.

    Certainly not the #1 feature for MODX3 though smiley
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    • This feature should not aim at 100% hits but make the everyday life easier.

      But maybe something like a raw database search could do the job, like search %myLostChunk% in MySQL. Sure it would not find any programmed chunk like "MyLost"."Chunk", but it could be a start.
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        Quote from: mindeffects at Mar 25, 2013, 07:07 AM
        Here are some ideas/aspects for MODX3 – basically stuff which bothers me in MODX 2.2. The order is randomly:

        A search for chunks/snippets in the elements tab: VERY helpful with looong element trees.

        This will be in 2.3 see http://j4p.us/image/2M2S470d1W0Q

        Quote from: mindeffects at Mar 25, 2013, 07:07 AM
        Here are some ideas/aspects for MODX3 – basically stuff which bothers me in MODX 2.2. The order is randomly:

        A media manager that is capeable of long filenames and remembers my last position in the file tree. When having long trees of files this is a lifesaver. I have trees of more than 100 folders and scolling to "You drive me crazy" (yep, the movie) about 20 times is really driving my crazy.

        This will be in 2.3 see https://github.com/jpdevries/flexperiments

        Quote from: mindeffects at Mar 25, 2013, 07:07 AM
        Here are some ideas/aspects for MODX3 – basically stuff which bothers me in MODX 2.2. The order is randomly:

        Less frameworks like ExtJS in the manager, more plain HTML/CSS with a little help of a sleek JS framework. Talking jQuery here. Don't kill me!

        Patience Daniel Son.
          jpdevries
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          Quote from: mindeffects at Apr 08, 2013, 05:18 PM
          This feature should not aim at 100% hits but make the everyday life easier.

          But maybe something like a raw database search could do the job, like search %myLostChunk% in MySQL. Sure it would not find any programmed chunk like "MyLost"."Chunk", but it could be a start.

          For anyone who hasn't noticed, I released the Orphans extra to identify unused elements.

          http://bobsguides.com/orphans-tutorial.html
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            Regarding the much desired feature of keeping tracking of recently used elements and what elements are used in other elements yes that could get very processor intensive on the server. Thus, a per-machine (user) local storage approach could make more sense.
              jpdevries
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              Quote from: dinocorn at Jun 21, 2013, 06:32 AM
              Quote from: mindeffects at Mar 25, 2013, 07:07 AM
              Here are some ideas/aspects for MODX3 – basically stuff which bothers me in MODX 2.2. The order is randomly:

              A search for chunks/snippets in the elements tab: VERY helpful with looong element trees.

              This will be in 2.3 see http://j4p.us/image/2M2S470d1W0Q

              Quote from: mindeffects at Mar 25, 2013, 07:07 AM
              Here are some ideas/aspects for MODX3 – basically stuff which bothers me in MODX 2.2. The order is randomly:

              A media manager that is capeable of long filenames and remembers my last position in the file tree. When having long trees of files this is a lifesaver. I have trees of more than 100 folders and scolling to "You drive me crazy" (yep, the movie) about 20 times is really driving my crazy.

              This will be in 2.3 see https://github.com/jpdevries/flexperiments

              Quote from: mindeffects at Mar 25, 2013, 07:07 AM
              Here are some ideas/aspects for MODX3 – basically stuff which bothers me in MODX 2.2. The order is randomly:

              Less frameworks like ExtJS in the manager, more plain HTML/CSS with a little help of a sleek JS framework. Talking jQuery here. Don't kill me!

              Patience Daniel Son.

              Woah @jp, what's that?? I never installed the 2.3 branch (should I?)...is that how it looks or is that your idea of the new manager for 2.3, looks crazy awesome^^!
              • Well, what can I say? This seems to be "awesome friday"! Seeing MODX core moving forward with so many new bodies/buddies just feels good. THANK YOU GUYS!!!
                  MINDEFFECTS – DESIGN for PRINT, WEB and MEDIA
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                • What about a media manager that allows multi-upload? This one kills my clients. Or one that supports drag n drop?
                    Benjamin Davis: American web designer living in Munich, Germany and a MODX Ambassador. I am also co-founder of SEDA.digital, a MODX Agency.
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                    Quote from: sonicpunk at Jun 25, 2013, 07:05 PM
                    What about a media manager that allows multi-upload? This one kills my clients. Or one that supports drag n drop?

                    see https://github.com/jpdevries/flexperiments
                    and https://github.com/rthrash/revolution/issues/16

                    being developed in this branch https://github.com/rthrash/revolution/tree/feature/media-browser
                      jpdevries
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                      Quote from: exside at Jun 21, 2013, 12:18 PM
                      Quote from: dinocorn at Jun 21, 2013, 06:32 AM
                      Quote from: mindeffects at Mar 25, 2013, 07:07 AM


                      Woah @jp, what's that?? I never installed the 2.3 branch (should I?)...is that how it looks or is that your idea of the new manager for 2.3, looks crazy awesome^^!

                      It started off as my idea and I'm working on hooking it up to Ryan's 2.3 fork. Still lots of work, but I think it's going to have some very exciting features, and be able to scale down well to replace the current modal browser also.
                        jpdevries