Dear Jason,
So, are you saying that when one starts plugging articles into the MODx content manager tree, with the Create Resource Here button, that that’s *not* the right way to do it?
The manager is *the* interface to creating resources, so if we have to create a whole new interface to a separate database of articles, it removes the convenience and value of MODx, with all of its attendant cool things, like TVs, etc.
I’ve got a content tree with nine major categories (i.e. top menus), each having a certain number of sub-sections. Each section contains a variety of articles. It’s a typical magazine structure.
I’m a bit confused as to how you would accomplish the same thing. Also, is one article a resource, even if it pulls in chunks, etc? Is a section page, with a ditto call, one resource?
So far, I’ve built 4 sites in MODx Evo 1.0.3, all based on the concept that it could handle 5,000 "resources", i.e. articles, section pages, etc.
I think we need to get a solid handle on the real limitations (in terms of quantity) of MODx Evo.
=> added comment:
I built my own CMS, in Perl and MySQL, which easily handled 20,000 articles, before I switched to another CMS (for the company I work for). I realize that it didn’t have the same architecture - it wrote each article out as a static html file, and used file includes for menus, etc.
My point is that MODx has a really great wiring system, with snippets, chunks, TVs, etc. I’m attracted to it because of its power, ease of use and just plain loveliness

.
If each article out of 5,000 shouldn’t be a resource, then it looks like (to me) we’d have to abandon the above wiring scheme, and interface, which doesn’t look like good news.
Best regards,
Peter