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    • 22829 ☆ A M B ☆
    • 80 Posts
    I put tips inside TV Descriptions and some of the tips include modx tags like this:

    (i.e. [[~123]])

    RC3 hides modx tags on the TV manager pages, which turns the above tip into:

    (i.e. )

    Is this a bug? Is there a workaround to show example modx tags in my TV descriptions in RC3?
      Time is what keeps everything from happening all at once.
      • 28215
      • 4,149 Posts
      MODx strips tags from TV descriptions to prevent injection.

      However, you can still use the ASCII chars:

      [[~myTV]]
        shaun mccormick | bigcommerce mgr of software engineering, former modx co-architect | github | splittingred.com
        • 22829 ☆ A M B ☆
        • 80 Posts
        Quote from: splittingred at Jul 12, 2010, 03:40 PM

        MODx strips tags from TV descriptions to prevent injection.

        However, you can still use the ASCII chars:

        [[~myTV]]

        Thanks for the explanation and the workaround!
          Time is what keeps everything from happening all at once.
          • 22829 ☆ A M B ☆
          • 80 Posts
          No go. The ASCII characters get stripped, leaving:

          (i.e. ~123)

          Weird that there’s no HTML character entity (just the ASCII number) for square brackets.
            Time is what keeps everything from happening all at once.
            • 28215
            • 4,149 Posts
            Hm, we’ll look into it for PL. I’ll see if i can get just HTML tags to be stripped.
              shaun mccormick | bigcommerce mgr of software engineering, former modx co-architect | github | splittingred.com
              • 28215
              • 4,149 Posts
                shaun mccormick | bigcommerce mgr of software engineering, former modx co-architect | github | splittingred.com
                • 22829 ☆ A M B ☆
                • 80 Posts
                Quote from: splittingred at Jul 12, 2010, 04:09 PM

                Fixed for PL: http://svn.modxcms.com/crucible/changelog/modx/?cs=7139

                Thanks. Fixed. (And wow, wow, wow things are moving along. Great job!)
                  Time is what keeps everything from happening all at once.