I get the impression that the wording 'competition' has put some people off submitting designs?
If you're late to the thread, can I take the liberty of clarifying whats going on right now as we have identified a fork in the road. Please correct if you feel I am misrepresenting the current thinking or speaking incorrectly for you (original posters).
1. Design competition / collaboration
This is a short sprint to the finish as opposed to a marathon.
The 'finish' in question being the upcoming 2.3 release. Its a chance to put forward some resdesigns of the Manager which *may* make it into production for 2.3.X
Bearing in mind that we're contsrained by the current ExtJS framework (prison) the goal is not so much to identify sweeping changes to the layout Vs a cleanup of the interface presentation and to some extent the layout.
However, just because this is primarily a visual exercise, does not mean its a visual pastiche. If you're solving design and usability issues, please highlight those and explain (if you wish) how they informed what you've produced.
An don't let the word 'competition' throw you either. I don't think there's a podium with a single winning position. Its likely that elements from more than 1 design contribution may make it into 2.3 as long as it's not MODX UI Frankenstein.
Am in wrong, Ryan and Co? Feel free to correct.
2 Long term manager improvements
As correctly mentioned in previous posts and by timbodrumbo etc, there is also a long term goal (the marathon) of improving the UI of the MODX Manager beyond 2.3. I use the word beyond as I imagine the fruits of these discussions will mainly bear fruit in MODX 3 and onwards.
There'll be wireframes, use cases, focus groups, usability tests, exploration of the information architecture and all the juicy stuff that a great front-end design should be based on.
Anywho, I hope that helps if you've landed on this thread at page 4 and are wondering whats going on.