Quote from: svzanden at Nov 06, 2009, 02:28 PM
I would suggest a good end user documentation about making pages / making links / uploading movies etc... for the content editors.
Agreed. The
awesome thing about MODx is that it is just amazingly powerful. Crazy, stupid, retardedly powerful. The one major
hindrance to it gaining steam and adoption with any speed is easy to see from afar; it’s one of the same major shortcomings that kept Drupal in all the tech magazines and off most of the major production-capacity servers in the world, which is the learning curve for the average adopter. (Drupal 7, btw, is supposed to be
balls-to-the-wall when it comes to user experience. If you’re a developer currently using or considering the usage of Drupal, check out d7ux.org -- they are doing some crazy shit with it.)
So, user experience. Yeah, I got a working site up and running with what is essentially a beta version of a program written by developers, for developers. One problem with that: almost every boss I’ve ever had wants to be able to run the whole circus if I get "hit by a bus" (and don’t ask me why they all say the same thing, because I have no idea why it has to be a bus). Drupal had that problem ever since its inception, and we started with version six’s final release. After a year of tweaking and running a slew of add-on packages, we finally produced a product that we can resell to our least tech-savvy clients as a cheap "Instant Internet Presence" that even the kids who grew up riding the short bus to school can figure out how to work.
While MODx is ridiculously strong in its potential as a framework for rapid application development, branching out and offering features that allow for easy assimilation into larger corporations where more than just the code monkeys are going to be adding content and editing user accounts... that’s gonna be key, and it’s gonna take time. Maybe like MODx version three will have that. In order for there to even _be_ a MODx three, it has to gain enough steam that it’s paying the bills for the main contributors to the project (Jay Gilmore, Shaun McCormick, Ryan Thrash, Mike McDade... okay, kidding on that last one; sorry if I’m leaving anyone out) to be able to work on it full-time and get a paycheck for doing so. I’m not pretending to speak on their behalf, but I know how this industry goes, and while opensource is great, there HAS to be some means of monetizing your efforts if you’re gonna put in that much effort for years on end.
So, my point? I am realizing that this is an incredibly long reply when I could have just said "I agree", but whatever; what’s done is done. My point is that
until MODx is simple enough for grandma and that boss guy from Dilbert who most of us work for are able to use it, tutorials (especially video-based ones, or at least with lots of screenshots) are going to be KEY in getting others to adopt and recognize the value of MODx. S’alls I’m sayin’, is all.
(... seriously... why a bus? We don’t even really
have buses around here.)